Systems | Information | Learning | Optimization
 

Strand Simulation for Biomechanics

A significant challenge in biomechanical simulations is the handling of complex routing and contact constraints between muscles, tendons, and bones. I will discuss the constrained
strand framework, which has been developed for the simulation of thin solids, with special focus on biomechanical simulations. In particular, I will discuss the importance of handling various
types of constraints for biomechanical simulations, and why other strand simulators may not be suitable for this purpose. I will present a graphics application of the simulator, where we add
subcutaneous detail due to the motion of the tendons to the mesh of a virtual character. I will also describe some of our ongoing validation work using data acquired from imaging cadaver hands.
September 14, 2011
12:30 pm (1h)

Discovery Building, Orchard View Room

Shinjiro Sueda